Wednesday, 29 February 2012
Robots (i)
Thanking of creating a robot along the style of these guys, clunky limb parts and believable mechanical joints. Also thinking of taking this element of detail and implementing them into one of Sam Reynolds robot silhouettes as I'd prefer to do a non humanoid based robot design.
Tuesday, 21 February 2012
Surrealism (ii)
This is my current endevour, the figures are all rendered in 3D, the texture is an overlay in photoshop.
There is no meaning behind this other than visual exploration inspired by other artists. It can be said that the arms in the foreground are cybernetic and the facial features on the objects that resemble kitchen utensils are the stage of evolution cybernetic lifeforms. Reflectively its through the looking glass of the robots universe, from Kettle/kitchen appliances to established intelligent lifeform. The universe in the background just adding a scale of magnitude to the chance of an artificial lifeform evolving.
Monday, 20 February 2012
Surrealism (i)
For this brief I will be exploring a Surrealist approach to a composition. Playing with distortion and disposition of form whilst maintaining an illusion of the figure effected. (the cube/background reference image) Just basically having fun with shapes whilst maintaining consistency. (Not over crowding)
Thursday, 16 February 2012
War (i)
A Steampunk - WAR - plane.
Concept Art courtesy of 'Leading Light Studios'
http://i.imgur.com/HhaFF.jpg
Concept Art courtesy of 'Leading Light Studios'
http://i.imgur.com/HhaFF.jpg
Thursday, 9 February 2012
Self Portrait (iii)
I finished the face and am going with the whole American Psycho/Detached from society niche for my final piece, the outside is a perfect image of what people want to see but its only a mask to hide the real subject. You're not supposed to know the real subject.
This is the breakdown of the mesh. Keeping to the planned wireframe mock up that was in the previous post I managed to have enough supporting edge loops for it to look like my facial structure without too many changes. (From left to right, Faceted low poly mesh w/ wireframe - Faceted low poly mesh - Reference image - Subdivided high poly mesh - Subdivided high poly mesh w/ wireframe)
Wednesday, 8 February 2012
Sunday, 5 February 2012
Self Portrait (i)
Here is some study towards the 3D medium of this assignment. Best way to define the face would be to know what is the most efficient way of dissecting its form so here are some dissections of edge loops of faces that will help with the construction of my head mesh.
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