Friday, 27 April 2012
Street_Scene (ii)
Wall Update!
I took the wall High poly base mesh from 3dsmax and put it into Zbrush :
I then sculpted surface details into it to look run down and weathered :
After having the details I wanted, I exported the high poly sculpt into 3dsmax and baked the details into maps using a new low poly Unwrap :
With the Ambient Occlusion map I was able to get a good basis of depth for creating a diffuse map :
Finally applying the maps to a DirectX shader in max viewport, I could see what the wall would look like 'ingame' :
Next step,
Floor, then population assets.
Thursday, 26 April 2012
Street_Scene (i)
Here is the high poly base for the street scene I will hopefully be completing and texturing.
Street_Composition:
Dumpster:
Additional Props:
Loading Bay:
More than 8 hours work so far.
Thursday, 19 April 2012
Robot Blockouts
Hi Steve,
These are what I had on the robots concept and design. Unfortunately I don't feel confident enough in this software to complete it to a satisfactory level (polished hard surfaces).
These are what I had on the robots concept and design. Unfortunately I don't feel confident enough in this software to complete it to a satisfactory level (polished hard surfaces).
Saturday, 7 April 2012
Night Crawler Assignment(ii)
Ok, a few hours later and he has some clothes :
+
here is a turntable of both naked nightcrawler and clothed :
This was a new experience working with Zbrush as I haven't really made clothing or worked with thin edged mesh before but as a result I am happy with as far as I got. (Colors are flat)
+
here is a turntable of both naked nightcrawler and clothed :
This was a new experience working with Zbrush as I haven't really made clothing or worked with thin edged mesh before but as a result I am happy with as far as I got. (Colors are flat)
Night Crawler Assignment (i)
Hi Steve, slowly catching up!
Here is my night crawler result so far :
moodboard -
iteration of development -
3dsmax Base :
Zbrush Sculpting :
Time for clothes!
Here is my night crawler result so far :
moodboard -
iteration of development -
3dsmax Base :
Zbrush Sculpting :
Time for clothes!
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