Thursday, 17 May 2012

Street_Scene (iii)

Sorry Steve, Below is as far as I got along with all development source:
The textures on the objects are just flats with Ambient Occlusion maps upon overlay. Wall:
Texture/UV work in a previous post. Misc Props:
Dumpster:
Floor:
The floor is just a plane with texture details baked from a sculpt in Mudbox. Door:
A very long process indeed, I just didn't find the time to complete it. Further apologies Steve but at least you can see the amount of time that went into the process.

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