Sorry Steve,
Below is as far as I got along with all development source:
The textures on the objects are just flats with Ambient Occlusion maps upon overlay.
Wall:
Texture/UV work in a previous post.
Misc Props:
Dumpster:
Floor:
The floor is just a plane with texture details baked from a sculpt in Mudbox.
Door:
A very long process indeed, I just didn't find the time to complete it. Further apologies Steve but at least you can see the amount of time that went into the process.
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